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I don’t know that I’d ever wear it – I’m not sure I could pull off a woolen sweater – but I would buy it. If they actually put that top on sale I will buy it. It looks lovely, anyway, but don’t expect razor sharpness on every poster on every wall. Again, this is probably more down to the fact that I’m not running the game in Ultra with everything turned up to maximum. There’s also a third thing, which I don’t really want to poke at but I will anyway: some of the environmental textures are a little muddy. As long as it doesn’t impact the actual play, I can live with it. I’ve since capped the game’s refresh rate to 60, but unfortunately I think I’m also a little while of play away from my next cutscene and I’m writing this with one hour to go before the game launches, so I can’t judge whether this will work or not. I think this is due to the fact that the cutscenes appear to be rendered at 30 FPS but the display itself is uncapped FRAPS was showing the cutscenes running at around 170 FPS. I actually haven’t encountered this a great deal in the game itself, especially with VSync turned on, but it’s rampant in the cutscenes. The other is screen tearing, which is pretty abundant in places. I don’t really blame Watch Dogs 2 for this because rendering those at high quality would likely devour my GPU (and I would also guess it’s entirely possible if I really want to fiddle with the settings), but it’s something worthy of note if you’re on a lower-spec machine. These aren’t of particularly high quality, for fairly obvious reasons, and while this isn’t normally a huge issue it’s already started to get a little distracting simply because they’re everywhere. The first is the foliage shadows, which (early on at least) are pretty much omnipresent as virtual San Francisco apparently features a lot of trees.
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As someone whose hard drive is routinely full of rubbish, I’m quite pleased with the ability to not download an extra 6GB I’m simply not going to use. I did not download this, because the Ultra texture pack is apparently aimed very much at top-of-the-range video cards, and selecting the Ultra preset in the visual settings sent it over my card’s VRAM.
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These are the options menus I like to see.įor what it’s worth, Watch Dogs 2 itself is around 25GB in size, with an additional 6GB “Ultra texture pack” as free DLC. Not only that, but it tells me specifically which options will require a restart to the main menu before I adjust them. Multi-sample anti-aliasing explains the difference between MSAA and TXAA, tells me what multi-sample anti-aliasing actually is, and warns me that it’s very demanding. Water, for instance, tells me that on Low it disables reflections. Two other points of note are that there’s a VRAM indicator in the top-right, so you know how close you are to forcing your card to tap out, and that mousing over each of the options offers a (usually very detailed) description of exactly what they do. I’m going to be honest and state that I haven’t actually toyed with that, because the FOV in third-person games rarely gets to me, but I’ll probably bump it up slightly before continued play. You’ve got everything from basic detail settings through to the specifics of ambient occlusion, post-process anti-aliasing, the ever-welcome Bloom/Depth of Field/Motion blur settings, and even a Field of View adjustment that goes from 70 degrees up to 110 degrees.
Not quite flawlessly unless I drop the graphics more than I really want to, but well enough that I don’t actually have any complaints.Īs per usual, we’ll kick off with the options – and I’m very, very pleased with these.Įxcluding the fact that the animated main menu background can make the old-school ASCII settings a little hard to read in screenshot form, these basically offer most of what I could ask for. After Dishonored 2 turned out to be a game that limped rather than ran, I’m not going to lie: I spent 20 minutes of the download time weighing up the value of some very expensive video cards.įortunately, Watch Dogs 2 runs incredibly well.
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There were mentions of 10-series GeForce cards, and a 20-page PDF detailing all the Nvidia whatsits included within.
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Putting aside the fact that the original Watch Dogs was disappointing on the cosmic scale, the documents included with the review code made it sound… more than a little demanding. After Mafia 3 and Dishonored 2, Watch Dogs 2 has restored some of my faith in PC versions.